RIP Role Playing Game

RIP Role Playing Game intends to be a set of modules hosted as persistent worlds on a pair of servers that will be listed in GameSpy. To be launched worldwide June 21, 2010. It will showcase a whole new world of adventure using the CEP 2.3
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 Client Ports and the Case of Multiple Shadys.

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twistedwolf
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Age: 36
Location: Dallas
Registration date: 2008-06-28

PostSubject: Client Ports and the Case of Multiple Shadys.   Mon Dec 01, 2008 10:48 pm

Well as a result of a Bad Fubar on my part I Uncovered a potintaly bad game bug.
I know there are many who play together on the same lan. This does'nt always happen but if you
use the same Client port in the nwnplayer.ini.(the same being the default) It can cause allot of Problems with the stability of the server.
The server Identifies who you are by your IP. So two IPs connected to the server with the same port confuse the server. It does'nt know what to do with you and may throw your character all over the place. On this server there apparantly are some far greater impacts than character Duping because of the Ors. So Bottom line If you have two people Playing on the same lan. Change one of the Client Ports even if your not experiancing problems right now.
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9fires
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Location: North America
Registration date: 2008-07-26

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Main Class: Fighter
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60/60  (60/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Mon Dec 01, 2008 11:49 pm

Just to further impart upon y'all the impact this little event had on the server...

* I deleted 1 Shady Lightfoot and 1 Roger Calaunt (er something) from EVERYONE's folder.
* It very nearly broke a few player's characters... Jadence was the hardest hit... Dying repeatedly for apparently no reason.
* It also took me about an hour to figger out how to get the server back up... It went down hard. The server IP was scrambled... Froth was right there beside me... Well on MSN anyway, and he'll attest to my ... um... whats that word? FURY... yes thats a good word... The fury that over came me when this occurred.

Thank you TW for uncovering that glitche... Please if you, our beloved players are playing on LAN with yer spouse or whatever... please oh please do as TW advised above.
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Kajun
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Male Number of posts: 116
Location: Oregon, United States
Registration date: 2008-02-22

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Alias: Mughead
Main Class: Fighter
Level:
40/60  (40/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Tue Dec 02, 2008 1:23 pm

I am surprised that such a thing can even be done. The server really shouldn't except such a connection. Not sure if someone has the skill to tweak the server from such problems, but this leads me to think this is no the first time nor the last and that this means a lot could be hammering server stability from users commonly.

None the less, game on!
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Primeval Atom
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Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Tue Dec 02, 2008 5:33 pm

Well that is hard to ask and new players will never read this Sad

What is the code that causes the problem and can it be fix from within Question

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Arhim
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PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Wed Dec 03, 2008 3:49 pm

This is NOT unique to MERP, it is a bioware thing. In the wiki and all over the bioware forums it tells how to deal with setting up NWN to be played behind a dsl and cable router with multiple machines. When you are dealing with a LAN its no big deal, its just when you are dealing with NAT and especially because NWN uses UDP which is a stateless protocol, unlike TCP. It's a hard problem to track down at times and can permanently damage bic files and usually wacks the server out enough that you need to do a reload of the mod.

Victor Lazlo wrote:
Well that is hard to ask and new players will never read this Sad

What is the code that causes the problem and can it be fix from within Question
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Primeval Atom
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Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Wed Dec 03, 2008 6:23 pm

Can you post the link Question (I will like to read more about it)

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twistedwolf
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Male Number of posts: 250
Age: 36
Location: Dallas
Registration date: 2008-06-28

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Wed Dec 03, 2008 7:52 pm

Right This issue is not Unique to Merp. It's a NWN Issue.
ANY Server for NWn is open to this problem there is no FIX other than making sure you change your Ports. I first came across this years ago on another server. I knew about this problem beforehand, but had forgotten about it when I setup my sons PC. I even had this happen to my server several times when people who played on it played on the same lan. It's a Real Pain to Clean up and I understand 9fs Frustration I should have known better.
This Is A BIOWARE bug Period.
This can happen to every single NWN based gameworld out there.

You want to re write the code to NWN then go ahead lol.
I don't see it happining.

Bottom Line it is'nt up for Debate there is nothing we can do to Fix this.
I'm just putting the Info out there so people will know.
I know for a fact we have other people playing together on Lans
so this is for their benifit. it does'nt always cause an issue either, but it's better to be
safe than sorry. so anyone playing on a lan we would appreciate it if you made sure one
of your clients has a Different client port. If you need help contact us we will walk you through it.
Thank you everyone.
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Primeval Atom
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Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Wed Dec 03, 2008 8:17 pm

The nwnplayer.ini file controls
Open your NWN directory
Inside you will find the file name
nwnplayer
Double click it
Inside you will find many lines of code...
find

[Profile]
ShowMessageOfTheDay=0
Client Port=5120
ShowDDMessage=0

Now
Client Port=5121
This is the port the client will use to connect to servers. If there is more than one client connected through a (home) network, these ports must be different for each client.

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Primeval Atom
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Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Wed Dec 03, 2008 8:19 pm

I think the above is like a very IMPORTANT rule Exclamation

I am surprise that Servers do not put the above in BOLD or something Confused


Any other Bioware Bugs that can cause us to crash that we should know about Question

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twistedwolf
Developer


Male Number of posts: 250
Age: 36
Location: Dallas
Registration date: 2008-06-28

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Thu Dec 04, 2008 10:21 am

Well Why dont you make this a Sticky Victor Smile
Look NWN gots more bugs than a Baitstore It always has.
But I'm not going to go over some of the other dangerous stuff I know about in the public forum lol.
This is an exception it's somthing everyone should know when setting up multiple clients behind one router.
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Lomondra
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Female Number of posts: 4
Age: 58
Location: Left Coast, USA
Registration date: 2009-07-15

Character sheet
Alias: n/a not a shapeshifter
Main Class: Rogue
Level:
60/60  (60/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Fri Jul 17, 2009 12:09 pm

ok, I give up, where do I find the "Start Here" information? I just joined as a player and when I try to find downloads, or instructions of how to connect, or a beta test area with files, or whatever, I find nothing or a message that says this area is for Administrators only.

Do we just log in here from time to time (so we do not have our account deactivated) and just while away the day in forums until December 2009 without knowing anything about the game or world being made?

EEEK, *pointing to the left* I'm already a level 60 and I don't know how to play!
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Primeval Atom
Administrator


Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sun Jul 19, 2009 10:08 pm

Lomondra wrote:
ok, I give up, where do I find the "Start Here" information?


What are you specifically looking for Question

Lomondra wrote:

I just joined as a player and when I try to find downloads,


CEP 2.3
CMP
CTP
WORM

All can be found in the NWN vault

Lomondra wrote:

or instructions of how to connect, or a beta test area with files, or whatever, I find nothing or a message that says this area is for Administrators only.


The plan is to have the Beta Server up sometime on September at the earliest

Lomondra wrote:

Do we just log in here from time to time (so we do not have our account deactivated) and just while away the day in forums until December 2009 without knowing anything about the game or world being made?

EEEK, *pointing to the left* I'm already a level 60 and I don't know how to play!


Yes log in here from time to time and you will get to enjoy as more information is provided.

as for level Laughing you set up yourself at this moment (an honor system)

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Lomondra
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Female Number of posts: 4
Age: 58
Location: Left Coast, USA
Registration date: 2009-07-15

Character sheet
Alias: n/a not a shapeshifter
Main Class: Rogue
Level:
60/60  (60/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sun Jul 19, 2009 11:21 pm

ok. I am somewhat sedated, I am only a rogue, so please go easy on me....what I still need to know is where and what files that I need to play MERP (one error was a lack of a tlk file that wasn't listed), I tried as Multiplayer but no go...uh....*looks around suspiciously*...is there something I'm missing? *I have perfect nails and dare anyone to best me for nail care after a fight*
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Primeval Atom
Administrator


Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Mon Jul 20, 2009 2:05 pm

Ok will try to find that out for you by tomorrow Smile


Edit
Ok you can get the link from were the ORS v5 scripts used to be.

NWN Vault

Anything else just ask Wink


The RIP RPG module should be up and running on beta form by Oct. but in the meantime there are many areas were players can contribute to build the story line Very Happy

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Lomondra
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Female Number of posts: 4
Age: 58
Location: Left Coast, USA
Registration date: 2009-07-15

Character sheet
Alias: n/a not a shapeshifter
Main Class: Rogue
Level:
60/60  (60/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sat Jul 25, 2009 11:56 am

There are no files at that link. Confused
Is there a way to play Beta, or the whole enchalata isn't avail until Oct?
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Primeval Atom
Administrator


Male Number of posts: 268
Age: 32
Location: Winnipeg, Canada
Registration date: 2008-02-16

Character sheet
Alias: Failariël Inglorion
Main Class: Weapon Master
Level:
6/60  (6/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sat Jul 25, 2009 10:15 pm

RIP RPG will only use the CEP (2.3 I think will be the version coming up and use).

Nope there is nothing to play until Oct. (for a light beta) and the official server release date is Dec.

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Lomondra
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Female Number of posts: 4
Age: 58
Location: Left Coast, USA
Registration date: 2009-07-15

Character sheet
Alias: n/a not a shapeshifter
Main Class: Rogue
Level:
60/60  (60/60)

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sat Aug 01, 2009 10:30 am

Still missing a file, game is asking for MERP talk file, where can I find this one? Please and Thank You!
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twistedwolf
Developer


Male Number of posts: 250
Age: 36
Location: Dallas
Registration date: 2008-06-28

PostSubject: Re: Client Ports and the Case of Multiple Shadys.   Sun Aug 02, 2009 8:59 am

Merp Has Moved to

http://merp.forumotion.com/

You will Find the Files there

http://merp.forumotion.com/downloads-f30/haks-and-files-needed-to-play-t63.htm

This Forum is for Rip RPG now but I think there are some links pointing here still.

Sorry about the confusion.
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